The Queen's Gambit Point Machine
I consider that 1. d4 is the best move on the board, the chief reason
being that 1
d5 condemns Black to a long defensive struggle with
very few winning chances. The analogous statement is not true of
1
e5 after 1. e4, a system where everything hangs on a tempo
and Black often takes over the role of White after just one sloppy move by his
opponent. By contrast after 1. d4 d5 2. c4, White by very simple means
and with essentially no risk obtains a slight advantage and good prospects of
converting it to a win. In the main lines of the Queen's Gambit Declined or the
Slav, one or even two flaccid moves by White often leave Black still wondering
where his counterplay is.
If Black wants to answer 1. d4 so as to preserve realistic play for
the win, he needs to play 1
Nf6 and concede central space for the
time being, or 1
f5, a dicey move that leaves Black's e-pawn weak.
But I leave these subjects for another day and return to the position after
1. d4 d5 2. c4, where I have some suggestions about how to put together
a winning repertoire for White. One of the very pleasant things about the
Queen's Gambit is that White has more than one good way to play for a win
against almost anything Black chooses. Therefore, I will be able to offer a
considerable range of options to the player of the white pieces.
For example, if Black plays 2
dxc4, White has a reasonable
expectation of advantage after 3. e4, which leads to a simple, open game
and which I would recommend particularly to young and developing players.
Personally, I believe 3. Nf3 is the strongest move, intending to meet
3
Nf6 with 4. e3 and straightforward play. I know some
people who insist that e2-e3 should not be played after 1. d4
while White's queen bishop remains at home, but I think this viewpoint is
silly. If Black after 2
dxc4 3. Nf3 Nf6 refuses to play
c5
followed eventually by
cxd4, then it is easy enough for White
to get e3-e4 in, with excellent chances. White must, of course, be ready
to play the role of the attacker with an isolated queen pawn. This is merely
chess, and Tarrasch was right that if one never wants to have an IQP, he should
give up the game. Thus, 4. e3 e6 5. Bxc4 c5 6. O-O a6 7. a4 Nc6 8. Qe2 cxd4
9. Rd1 Be7 10. exd4 O-O 11. Nc3 and White has excellent prospects.
Position after 11. Nc3
The great Keres was a proponent of the White pieces in this position. How to
handle this and many related and not-so-related IQP positions is necessary
knowledge for chess players. I recommend Isolated Pawn by A.
Mikalchishin, Ya. Srokowski and V. Braslavsky, Intelinvest 1994. This work,
which is a compendium of useful examples of play, can be obtained from
Chess Digest.
Another excellent system against 2
dxc4 is 3. Nf3 Nf6 4.
Nc3. The gambit line that arises from 3
a6 4. e4 is highly
favorable for White (though for play over-the-board, it requires a good deal of
memorization). A minor catch is that Black can play 4
c6!,
transposing into the Slav Defense -- not exactly a tasty meal for a compulsive
gambiteer, particularly since 5. e4 is not considered very strong. But
who wants to be a compulsive gambiteer, anyway?
This, then, brings us to the Slav, arguably Black's most stubborn defense to
1. d4. Highly sophisticated play is required for the winning attempt.
Best by both is 1
d5 2. c4 c6 3. Nc3 Nf6 4. Nf3 (the order of
White's last two moves can safely be reversed) 4
dxc4 5. a4 Bf5
(5...Bg4 and 5...Na6 offer White more winning chances) 6. Ne5 e6 (I
don't have very high regard for 6...Nfd7 7. Nxc4 Qc7 8. g3, though it has been
popular recently) 7. f3 Bb4 8. e4 Bxe4 9. fxe4 Nxe4 10. Bd2 Qxd4 11. Nxe4
Qxe4+ 12. Qe2 Bxd2+ 13. Kxd2 Qd5+ 14. Kc2 Na6 15. Nxc4 O-O-O (kingside
castling is less reliable here) 16. Qe3!
Position after 16. Qe3
Play is very difficult, but in my belief, White's piece is worth more than
Black's pawns. Surprisingly enough, it is Black's king, not White's, that has
trouble after such moves as 15
Nc5 16. Be2 Qxg2 17. Rhg1 Qxh2 18.
Rxg7. Stronger is 15
c5, but even here, White has good play for
the win, for example, after 16. Kb3. Promising though it is for White,
this line should not be undertaken over-the-board without considerable prior
research. And even in correspondence play, the positions are so difficult that
some time should be spent examining them before play begins.
A more conservative but nevertheless very strong response to the Slav is
3. Nc3 Nf6 (3...e5 is just weak after 4. dxe4 d4 5. Ne4 and 3...dxc4 is
untrustworthy) 4. e3!
Position after 4. e3
This is the way the great Portisch played it, a giant whose games I would
strongly recommend to any player of 1. d4. White's move looks
unambitious, but it is a sophisticated attempt to sidestep the Slav, forcing
play instead into the main lines of the Meran. Actually there is no
"forcing" about it, but it just happens that 4
Bf5? 5. cxd5
cxd5 6. Qb3 is dreadful for Black, and 4
Bg4 5. f3 Bf5 6. cxd5 cxd5
7. Qb3 is not very comfortable either. The most solid is 4
g6,
the Schlecter System, but there White has good prospects, for example, 5.
Nf3 Bg7 6. Bd3 O-O 7.O-O Bg4 8. h3 Bxf3 9. Qxf3.
Position after 9. Qxf3
Black may not be losing, but his prospects in this position are quite
dreary, I think.
This brings us, by logical progression, to the Meran System. After 1. d4
d5 2. c4 c6 3. Nc3 Nf6 4. e3 e6 5. Nf3 Nbd7 (or 4. Nf3 e6 5. e3 e6), White
should play 6. Bd3. (I have no confidence in 6. Qc2 -- it is too slow.)
I don't want to delve deeply into the theory of this difficult system, but only
to say that White by straightforward moves such as e3-e4 and O-O has every
prospect of advantage. White's compromise with e2-e3-e4 is matched by Black's
with c7-c6-c5, and so White retains the advantage of the first move in a
addition to the better pawn center and a position free of structural
weaknesses. A critical line is 6
dxc4 7. Bxc4 b5 8. Bd3 a6 9. e4 c5 10.
d5 (10. e5 also has something to recommend it) 10...c4 11. dxe6 fxe6 12.
Bc2.
Position after 12. Bc2
They say this position is equal, and I say, baloney! White retains his
surplus tempo, he has the better center, and he has no structural weaknesses.
Black, by contrast, has made irrevocable compromises. As Fischer once said of a
certain Sicilian position, "This, I win in my dreams."
If you disagree, or if you are one of those dogmatists who insists that
White's c1 bishop should never be imprisoned, however temporarily, then you can
opt for 1. d4 d5 2. c4 c6 3. Nc3 Nf6 4. Nf3 e6 and now 5. Bg5
(you should be aware that 5
Nbd7 transposes, perforce, into the
Cambridge Springs QGD -- see below). While 5
dxc4 6. e4 b5 7. e5 h6 8.
Bh4 g5 is very double-edged, I believe the longest and sharpest of the two
edges belongs to White. However, I would warn the reader away from 9. exf6
gxh4 10. Ne5 Qxf6 -- where Black's two bishops are a serious long-term
problem. Instead, just 9. Nxg5 hxg5 10. Bxg5 with deep complications
which, though requiring detailed preparation and study, are very promising for
White. So promising, indeed, that many Black players have taken to answering
5. Bg5 with 5
h6. Now 6. Bxf6 leaves White with a
pleasant a game but not very great prospects of scoring the full point, so
recent attention has focused on 6. Bh4 dxc4 7. e4 g5 8. Bg3 b5 9. Be2.
Position after 9. Be2
This position is highly topical. White, in my view, has at least adequate
compensation for the pawn, and very possibly more.
If Black tries the devlish "Triangle System," 1. d4 d5 2. c4 e6
3. Nc3 c6, White has three reasonable plays for advantage. Marshall's
Gambit, 4. e4 dxe4 5. Nxe4 Bb4+ 6. Bd2 Qxd4 7. Bxb4 Qxe4+ 8. Be2! is
highly promising. So is 4. Nf3, when Black can choose either the Meran
with 4
Nf6 or the Noteboom with 4
dxc4. While the
latter is one of the few viable winning attempts with the black pieces after
1
d5, I believe that White should keep some advantage with best
play. Most precise for White, at least if one's repertoire includes White's
side of the Meran, is 4. e3! when White has nothing better than
4
Nf6 5. Nf3 with a transposition to that system (not good for
Black is 4...f5?! 5. g4!).
A system which, like the triangle, Black can always insist upon is the
Tarrasch Defense: 1. d4 d5 2. c4 e6 3. Nc3 c5. This comes close to being
an adequate defense to the Queen's Gambit, and it should hardly be dismissed
merely because it saddles Black with an IQP. In most lines, Black's active
pieces are adequate compensation. But after 4. cxd5 exd5 5. Nf3 Nc6 6. g3
Nf6 7. Bg2 Be7 8. O-O O-O 9. Bg5 cxd4 10. Nxd4 h6 11. Be3 Re8 12. Rc1! I
believe that White has reasonble play for the win, while Black can hope only
for the half point.
Position after 12. Rc1
Certainly, when Karpov started to play this way as White, Kasparov gave up
the Tarrasch. If anybody likes Black's chances in this position, then he should
take up this defense, against which no line is better, and which is playable
against virtually every closed system (for example, 1. c4 e6 2. Nf3 d5 3. g3 c5
and so forth). Yet, as Botvinnik pointed out, if the Tarrasch is good, then
Queen's Gambit is no winning try. Like him and many others, I prefer to think
that the Queen's Gambit is good, and hence, the Tarrasch must be bad!
We are left, then, with what Tarrasch called the "orthodox"
Queen's Gambit Declined: 1. d4 d5 2. c4 e6 3. Nc3 Nf6. Against this,
there are three major ways of playing:
- 4. Bg5 followed by straightforward development and preparation for
Black's ...dxc4, a move that is usually necessary to free Black's postition.
- 4. cxd5 exd5 5. Bg5 followed often by a minority attack (b2-b4-b5
with rooks on b1 and c1), but sometimes by O-O-O and mutual king attacks.
- 4. Nf3 followed soon by 5. Bf4 or, more rarely, by 5.
Qc2 with the option of an early e2-e4.
Of these, (1) was considered best up until the 1950s, when the power of (2),
the began to be recognized. System (3) was for a long time considered weaker,
because Black can achieve ...c5 without serious compromise to his position. But
the 1980s and 90s revealed that Black's game is not so easy even then, and
today it is on at least an equal theoretical footing with the other two
methods.
4. Bg5 is the most natural, and I recommend it particularly to young and
developing players. White must be ready with antidotes to all the standard QGD
systems: Tartakover's, Lasker's, the Orthodox, and the Cambridge Springs, as
well as some minor ones. I believe White always keeps a slight advantage, but
among the defenses, Tartakover's, 4. Bg5 Be7 5. e3 O-O 6. Nf3 h6 7. Bh4
(7. Bxf6 is worth consideration) 7
b6, is considered the toughest
nut to crack. White has several promising ideas, but I would certainly include
8. cxd5 (I also like simply 8. Bd3) 8
Nxd5 9. Bxe7 Qxe7 10. Nxd5
exd5 11. Rc1 Be6 12 Bd3 in my repertoire, planning 12
c5 13 dxc5
bxc5 14 O-O Nd7 15 e4.
Position after 15 e4
They say that White's advantage is insignificant after 15
dxe4 16
Bxe4 Rd8, but I'm not sure I believe them
. Against Lasker's 7
Ne4, White should play 8. Bxe7 Qxe7 9.
cxd5 Nxc3 10. bxc3 exd5 11. Qb3 Rd8 12. c4.
Position after 12. c4
White has several good answers to the Orthodox, my favorite being
Rubinstein's Variation: 4. Bg5 Be7 5. e3 Nbd7 6. Nf3 O-O 7. Qc2.
Position after 7. Qc2
Against the Cambridge Springs, 4. Bg5 Nbd7 5. e3 (5. exd5,
transposing into System (2), is a good option, since Black's fouth move impedes
his c8-bishop) 5
c6 6. Nf3 Qa5, White's best play for advantage is
7. Nd2 dxc4 8. Bxf6 Nxf6 9. Nxc4 Qc7 10. Be2 Be7 11. O-O O-O 12. Rc1.
Position after 12. Rc1
White has a space advantage and his opponent has difficulty finding
counterplay.
In my own practice, I have shifted from 4. Bg5 toward 4. Nf3.
Play is more complicated, and White has to be careful of handing over the
initiative, but he has good winning chances. One little-appreciated point is
that if Black soon plays ...Nbd7, White exchanges on d5 and plays his c1 bishop
not to g5, but to f4. This form of the exchange variation, at least if White
plays O-O-O, is better than the usual one. On f4 the bishop is less easily
exchanged, and it stands out of the way of g2-g4-g5, a necessary sequence for
White. Thus for example, 4
Nbd7 5. cxd5 exd5 6. Bf4 c6 7. Qc2 Be7 8. e3
O-O 9. Bd3 Re8 10. h3 Nf8 11. O-O-O.
Position after 11. O-O-O
This position significantly favors White, I believe, since White's pieces
are much better disposed to back up his kingside pawn-storm than Black's are to
support a response in kind on the queenside. The position is treated in the two
games linked below.
Game 1: Morss - Raines US13P05
Game 2: Morss - Marples USCF-93RT21
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Next Month: My guest Gary Good on the Goering Gambit Declined with
4...Nf6!?
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